We’re back at Vivid for the 3rd time in a row!Kids learn by doing. Welcome to a fast-paced, hands-on workshop for 9-12-year-olds that explores Human-Centred...

Creative Thinking and Inventing for Kids

Location:

The Rocks 2000
Australia

Creative Thinking and Inventing for Kids

Featuring

Katja Forbes

Founder of syfte

Katja is the founder of syfte, specialist in research and experience design, educator in Design Thinking and Interaction Design at University of Sydney and cofounding member of the Interaction Design Association (IxDA) Sydney.

She holds a BA Communications (Broadcast Journalism), a Master of Multimedia Design and a Master of Science (Human Centred Systems).

Katja has been working in digital media since the mid-1990s back when everyone had blue hair and rode razor scooters around the office. Such a long tenure in the industry has afforded her with invaluable experience and perspective which she loves to share.

Access and Inclusion

  • Wheelchair Accessible - Access to the venue is suitable for wheelchairs (toilets, ramps/lifts etc.) and designated wheelchair spaces are available.

Event Details

We’re back at Vivid for the 3rd time in a row!

Kids learn by doing. Welcome to a fast-paced, hands-on workshop for 9-12-year-olds that explores Human-Centred Design and Design Thinking.

In this exciting, lively and fun two-hour event, children will uncover a problem and be guided through steps to invent a creative solution. As part of the workshop, children will be introduced to the Design Thinking process and examples of its importance in our daily life. They will complete a full cycle of the process, where they will practice ‘soft skills’ such as interviewing, observing, reflecting on feedback and sketching as well as ‘hard skills’ such as prototyping.

Creative Thinking and Inventing for Kids is run as a structured series of activities where each step builds on a previous one. Each activity has a time limit of between four and ten minutes. Children work in pairs and interact with their partner throughout the workshop. They will complete each exercise while being supported by professional creative problem solvers (human-centred designers from Syfte) every step of the way.

At the end of the workshop, children take home a physical prototype of their invention and will understand more about the tools we can all use for creative problem-solving in their everyday life. They can also choose to accept a take-home design challenge so they can practice their newly-acquired skills in their own time.

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Access and Inclusion

  • Wheelchair Accessible - Access to the venue is suitable for wheelchairs (toilets, ramps/lifts etc.) and designated wheelchair spaces are available.