What would you do with Brian Eno, a brass band, one tonne of bananas and a $1 million sponsorship from the Trump Organisation? This interactive Design...

The Creative Business Game

Location:

2000 NSW
Australia

Venue:
University of Newcastle Sydney Campus

Featuring

Ann Brewer

psychologist and author

Professor Brewer has extensive experience as a leader, manager, academic, speaker and negotiator.

John Scott

John Scott applies the latest advanced practices in the fields of business, leadership, organisational psychology, analytics and engineering to educational delivery. He has been involved in management and training for more than 30 years. He has held senior corporate and general management positions for multinationals across a range of industries, both in Australia and overseas.

Today as a global management consultant working across all continents, John captures the most recent thinking and practices in the short courses he teaches at UoN. John is multidisciplinary, being degree qualified in business, psychology and statistics. He is also an accredited lean engineering practitioner. He has spent the last 15 years designing courses for a range of leading public universities in Australia, as well as one of the world’s largest private universities headquartered in USA. With this background, he brings to UoN the most up to date short courses for equipping and developing today’s modern professional in the world’s leading practices.

Access and Inclusion

  • Wheelchair Accessible - Access to the venue is suitable for wheelchairs (toilets, ramps/lifts etc.) and designated wheelchair spaces are available.

Event Details

What would you do with Brian Eno, a brass band, one tonne of bananas and a $1 million sponsorship from the Trump Organisation? This interactive Design Thinking workshop uses an inventive, collaborate game to showcase the challenges and possibilities of innovation in the Creative Industries.

The Creative Industries Game aims to give you a feel for the full range of artistic, social, environmental and business decisions that are involved in developing a product, service or experience. 

In teams, groups are dealt cards that represent:

·       resources – talent, support acts, a sponsorship deal

·       constraints – social, ethical, or financial requirements and

·       chance – here, have 10,000 helium balloons. 

Each team has about an hour to develop a tangible, feasible project. This might be an event, a product, an experience, an app or something totally different. Together, you’ll prepare a 3-minute pitch for the idea, which includes revealing the project's promotional poster.

The game can be adapted to diverse situations and organisational cultures. Delivered in a fast, fun, highly engaging format, The Creative Industries Game is a fascinating way to tease out different perspectives on entrepreneurship, creativity, collaboration, marketing and ethical behaviour.

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Access and Inclusion

  • Wheelchair Accessible - Access to the venue is suitable for wheelchairs (toilets, ramps/lifts etc.) and designated wheelchair spaces are available.